Players stacking Misfits wooden blocks
About Misfits

A game as beautiful as it is fun.

Founded by Canadian designer Alexander Neumann, Misfits is played with 40 sustainably sourced American beech blocks. The goal is simple: be the first to stack ten blocks without toppling the tower. There's no rulebook, so anyone can learn it in a minute.

It has sold out three times, won praise from the design and press world, and grew from a student prototype to 3,000+ units sold with zero ad spend.

“A remarkable project.”Paola Antonelli, Senior Curator, MoMA
Misfits at a glance
200+Stores worldwide
3,000+Units sold, zero ad spend
1,800+Customers on the waitlist
3×Sold out since launch
Scope of work

Wholesale sales development, end to end.

Brought on for a three-week sales trial in September 2026, then extended into October, we run Misfits' independent retail growth across the United States and Canada.

Pipeline & prospecting

Building and qualifying a targeted retailer pipeline, prioritising cities and accounts by fit and buying potential rather than mass lead scraping, and reviewing lapsed accounts for reactivation.

Outreach & closing

Reaching buyers and decision-makers directly, writing retailer-facing messaging and sell sheets, matching each account to Classic or Pocket Edition, and following through to paid orders.

Account management

Wholesale follow-up, clean pipeline and order records, and sales support around incoming inventory and the direct-to-consumer launch.

Target channels
Independent board-game stores Board-game cafés Design & maker shops Museum & cultural gift shops Premium gift & lifestyle stores
In the field

From prototype to pallet.

Misfits: Classic Edition launched in November 2025. Cartons like these, six units each, are what strong demand looks like once it's ready to ship.

Shipping carton labelled Misfits: Classic Edition, Direct to Consumer, 6 units
Misfits: Classic Edition direct-to-consumer cartons.